LESSON 10: SYMBOL-O
DESCRIPTION:
Students will learn map symbols though an activity similar to Animal-O. Here they will use a map legend to learn the relationship between symbols and their corresponding features, and then proceed to locate that feature in order to find each checkpoint.
LEARNING OBJECTIVES:
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Map symbols
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Memory
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Spatial awareness
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Electronic timing
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Following a specified sequence
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Map reading
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Speed
MATERIALS:
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Pictures of 10 features
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(Traffic) cones
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Timing Equipment:
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SI boxes
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SI download & printer
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SI cards
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Map legend/key
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Symbol courses
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Answer key
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Extra teacher/volunteer
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OPTIONAL:
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Draw a map of the space
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INTRO:
For this activity, the emphasis will be on learning the relationship between symbols and real world features. By now everyone should know how to use a map key to learn what each symbol represents. For this activity, students will need to use a key to identify the relationship between symbols and their features, and then find those features in real life.
WARM-UP:
Lightning E-Punch: Students race to each control as fast as they can.
MAIN ACTIVITES:
Symbol-O: This activity operates almost exactly the same way as Animal-O. The added challenge here is that students will receive a sheet depicting different map symbols, and each of the images they are looking for displays the real-life features that corresponds to each symbol. They must learn the relationship between the map symbols and the actual features in order to identify each correct checkpoint.
REFLECTION:
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How did you remember which symbols represent which features?
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Were some symbols easier/harder to remember than others? Why?
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How did you remember where each feature was hidden? (Not applicable with "Map Matching" variation)
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If you used a map, did you notice any connections between the checkpoints and the cones other than the matching features?
EXTRA ACTIVITY:
Moving Tower: Students have a stack of three objects which they must disassemble one piece at a time, and reassemble elsewhere. For an added challenge, give the students 3 circles to use, where they must move the objects from one circle to another, and the objects can only ever be stacked in the same order.
NOTES:
This works best if the features on each cone are also placed on that feature in real life. For example, if there is a cone with a tree image on it, try to place that cone at a tree. Same with a hill, a trail junction, a boulder, and so on. For students who are struggling, try to have some map keys printed out that they can carry with them as they go.