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Students will learn map symbols though an activity similar to Animal-O. Here they will use a map legend to learn the relationship between symbols and their corresponding features, and then proceed to locate that feature in order to find each checkpoint.


  • Map symbols

  • Memory

  • Spatial awareness

  • Electronic timing

  • Following a specified sequence

  • Map reading

  • Speed


  • Pictures of 10 features

  • (Traffic) cones

  • Timing Equipment:

    • SI boxes

    • SI download & printer

    • SI cards

  • Map legend/key

  • Symbol courses

  • Answer key

  • Extra teacher/volunteer


    • Draw a map of the space


For this activity, the emphasis will be on learning the relationship between symbols and real world features. By now everyone should know how to use a map key to learn what each symbol represents. For this activity, students will need to use a key to identify the relationship between symbols and their features, and then find those features in real life.


Lightning E-Punch: Students race to each control as fast as they can.


Symbol-O: This activity operates almost exactly the same way as Animal-O. The added challenge here is that students will receive a sheet depicting different map symbols, and each of the images they are looking for displays the real-life features that corresponds to each symbol. They must learn the relationship between the map symbols and the actual features in order to identify each correct checkpoint.


  • How did you remember which symbols represent which features? 

  • Were some symbols easier/harder to remember than others? Why? 

  • How did you remember where each feature was hidden? (Not applicable with "Map Matching" variation) 

  • If you used a map, did you notice any connections between the checkpoints and the cones other than the matching features?


Moving Tower: Students have a stack of three objects which they must disassemble one piece at a time, and reassemble elsewhere. For an added challenge, give the students 3 circles to use, where they must move the objects from one circle to another, and the objects can only ever be stacked in the same order.


This works best if the features on each cone are also placed on that feature in real life. For example, if there is a cone with a tree image on it, try to place that cone at a tree. Same with a hill, a trail junction, a boulder, and so on. For students who are struggling, try to have some map keys printed out that they can carry with them as they go.

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