LESSON 14: BASKETBALL-O

DESCRIPTION:

Students use a map of the lines on a basketball course to locate checkpoints and complete a series of courses.

LEARNING OBJECTIVES:

  • Map reading

  • Route choice

  • Speed

  • Agility

MATERIALS:

  • Maps

  • (Traffic) Cones

  • Timing Equipment

    • SI Cards

    • SI Boxes

    • SI Printer & Download

  • Answer Key

  • Obstacle course obstacles

INTRO:

For this lesson, students will have to think about the best way to get from one checkpoint to the next. They must move only along the lines of a basketball court, and they must visit checkpoints in the order they are marked. In order to do this, students should consider multiple ways of getting from one checkpoint to the next so that they may determine if one might be a little faster or better than another.

WARM-UP:

Line Tag: Students play a variation of tag with the added constraint that everyone can only move along the lines of a basketball court. They are not allowed to step off the lines, or jump from one line to another.

MAIN ACTIVITES: 

Basketball-O: Students will use maps displaying the lines on a basketball court to find a series of checkpoints. They must move only along the lines as they do this, and must think ahead about the best path to follow in order to reach each checkpoint.

REFLECTION:

  • Was was easy or challenging about using a map of the basketball court?

  • How did you plan the best way to get from one checkpoint to the next?

  • How could you tell if a checkpoint was in the correct place?

NOTES:

The largest concern in this class generally revolves around safety, but there are some fun ways the activity can be altered in order to prevent students from bumping heads or pushing one another. The easiest method is to say that if a student encounters another student moving along the same line, they must both turn around and move in the opposite direction.

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